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Showing posts from July, 2021

Second Session

 It had been a month since the last session because one of my players got into a fight with a surgeon and won, but was down for the count for weeks and with such a small tightly knit group we decided to wait for her to get back to play.  On tonight's session the followed through with their ambush on the goblins and kobolds as they tried to use the cover of night to flee, then afterwards built some rapport with the townsfolks, meeting some NPCs. The ambush was really good, Crispin the magic-user used his sleep spell to take out most of the hobgoblin's personal guard. The elf, thief and cleric used missile weapons to pick off the goblins carrying the chest, then the hobgoblin rushed the cleric who whacked him right good in the had knocking him from full to 1 hp in a single hit. I had him check morale right away and he decided to run for it cursing in goblin "fuck this, its not worth it". The treasure was nice. All of the coin and gems they'd stolen over the last cou

The Conversation

 I try (often fail given my standard play group) to keep magical realm out of my campaigns, but the world is the same that my porn  "comic?" characters come from, so this is canon to Olidarc/western marches of Granleon/ DungeonPunk setting.

War?

If you're playing any game set in a pre-information age, why is your setting not at war? Or rather, if it's not at war why? Generally speaking, before the advent of a multi-national integrated economy with a postage service to support it you need an excuse to not be at war. If the land is peaceful, it is because something extraordinary happened. What is it? Was it a recent political marriage? Those were very common in stopping border wars. Did a powerful general rise up and defeat an enemy so handedly their leaders were chilled from aggression? Is there a bigger fish to to fry and the soldiers are just not available to fight a war? If it's the latter, what's stopping another country from just taking land?