System Agnostic Dungeon Crawling
Are you playing one of those mainstream roleplaying adventure games that seem to have forgotten that dungeons are more than just guided tour from one encounter to the next? Are you too in love with your system's character creation to give it up? If so, how about a system agnostic dungeon crawling system that can work with almost anything... those narrative heavy games that have whole scenes of conflict turn on a single dice pool might not work here but basically anything else can. Dungeon Crawling The term dungeon itself typically refers to monster-filled cave networks and subterranean constructs. However, it can really be used to refer to any hostile location. The ruins of a demon’s fortress-castle is just as much of a dungeon as a dragon’s lair. Overland movement is a less stressful affair, however. Britannia is a populated, well known, and well mapped continent, and as such, overland travel isn’t much of a risk so long as you have the rations to survive. These rules can be us...