Welcome to the home stevemangames, where steveman posts game stuff he makes. Largely just musings about whatever game projects I have, my own Open10 ruleset/Dungeonpunk game, and occsaional OSR stuff.
OSR Combat
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If combat is the failure state, then why is so much of the book dedicated to making it engaging and fun?
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Remember that Ultima game I made? https://stevemangames.blogspot.com/2023/01/i-made-game-in-48-hours.html I went back to it and filled in a lot of the gaps and made it into about as close to a complete game as I can (since I have no idea how to write a GM section and didn't want to sit down and fully detail the settong of Ultima 3 through 5). Here it is https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file It's not the best thing since sliced milk, but it is a good game. More of a game than Mork Borg that for sure. also an art wip the blocking sketch of some fanart of the intro scene from U5
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Downtime Rules In mission-based games, where each adventure doesn’t directly follow into the next, the heroes will need something to do in between each mission. This is downtime, which by definition is uneventful, so you need a list of things the characters can do. Of course this assumes the character is working to maintain their lifestyle, however, depending on the length of the downtime; usually one per week, the characters may also perform a downtime activity. Downtime Activities During each week of downtime where you are not resting to heal, you may perform one of the following downtime activities. The nature of where the downtime takes place may limit certain activities. The Downtime Check Most downtime activities use an average difficulty skill check (what that means varies by game, so just know your ruleset and adjust accordingly), but the can be anything you and he referee feels best fits how your character would go about it, and the difficulty can vary depending on where...
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