Welcome to the home stevemangames, where steveman posts game stuff he makes. Largely just musings about whatever game projects I have, my own Open10 ruleset/Dungeonpunk game, and occsaional OSR stuff.
OSR Combat
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If combat is the failure state, then why is so much of the book dedicated to making it engaging and fun?
It's been quite some time since I've played BX with anyone but randies off of /tg/ or roll20. None of the players in my usual group have experience with BX and a few of them have bad impressions of the old school D&D in general. One even has an irrational hatred of descending AC. So this is gonna be a hard sell, but since we're using OSE for reh rules references and roll20 it should be easier. I'm super-glad that I get to introduce my usual group to classic D&D. Here's hoping I do a good job introducing them. Wish me luck!
INHIBITOR COLLAR SOURCE: Young Justice (DC Comics), X-Men (Marvel Comics) These steel and poly-carbonate bands are remote operated super-human detainment devices used to imprison criminals with abilities beyond that of normal humans. They function both as an advanced shock collar and a special ability suppressor. Both effects of an inhibitor collar can be remote-controlled from a central server, and the shock function can be activated by laser remotes kept by guards. The remote activator for the shock collar function can be tuned to provide an electric shock yield all the way to strong enough to electrocute an ox. Attempts to forcibly remove an inhibitor collar (picking the lock or breaking it) causes it to deliver an incapacitating shock to the wearer. Each individual collar must be keyed to a specific prisoner, scanning their DNA and searching it for genetic markers. While the collar can function as shock collar for anyone, it can only suppress the powers of the prisoner it is k...
It had been a month since the last session because one of my players got into a fight with a surgeon and won, but was down for the count for weeks and with such a small tightly knit group we decided to wait for her to get back to play. On tonight's session the followed through with their ambush on the goblins and kobolds as they tried to use the cover of night to flee, then afterwards built some rapport with the townsfolks, meeting some NPCs. The ambush was really good, Crispin the magic-user used his sleep spell to take out most of the hobgoblin's personal guard. The elf, thief and cleric used missile weapons to pick off the goblins carrying the chest, then the hobgoblin rushed the cleric who whacked him right good in the had knocking him from full to 1 hp in a single hit. I had him check morale right away and he decided to run for it cursing in goblin "fuck this, its not worth it". The treasure was nice. All of the coin and gems they'd stolen over the last cou...
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