_rogueData and Oblterator
_rogueData
As the skein of reality cracks, that which come, that which it is are the fragments of the truth that binds us all. In waves of unreality, it will spread and consume and make what is real not but numbers again.
While these creatures are manifestations of the underlying laws of reality, shattered by magic and allowed to roam free, they behave like ravenous insects. The most immediate concern, however, is that they’re the size of dogs.
_rogueData
Attributes: Agility d8, Smarts d12 (A), Spirit d4, Strength d8, Vigor d10; Size d4-2, Pace d8+2, Parry d8, Toughness d10
Skills: Unskilled d8
Attacks: Claws/Bite (str+d6)
Special Abilities: Glitched interface, Unstable derivatives
Glitched Interface: The rogue data’s form doesn’t properly render into the world, causing it to glitch out with chromatic aberration and dead pixels. This imposes a -1 penalty to Notice it visually, and to ranged attacks against it.
Unstable Derivatives: Instead of derived statistics, rogue data’s Size, Pace, Parry, and Toughness are rolled each time it becomes relevant. In the case of attacks, this means that each individual attack is an opposed check against the rogue data’s Agility and/or Vigor.
Obliterator
The obliterator is a highly aggressive, sinewy insectoid near-humanoid, with a protective exoskeleton that is typically black-iron, cobalt, coppery, or silvery in color. Adult obliterators are generally bipedal, standing around 8 feet tall and weighing roughly 500 pounds. Their body is characterized by a long, flexible tail, a domed head perched upon an extended neck and with near-invisible eyes near its toothy maw.
The obliterator life cycle begins with an egg sack. Upon being bothered, the sack explodes into a motile embryo that invades the body of a nearby lifeform. Non-compatible creatures often die from this, or have indigestion for a few days before recovery. Compatible creatures, usually humanoids, instead have a obliterator larva grow within their lungs which eventually bursts out of the chest after a short (and usually deadly) incubation period (usually a few days at most). The larva rapidly matures into an adult obliterator within hours, a process that is influenced by the host's biology, resulting in variations in appearance and traits.
Obliterators live in colonies with a single queen responsible for laying the hive’s eggs, breeding castes of subordinate warriors, workers, and other specialized forms. The queen is significantly larger than the common obliterator and possesses a higher-level of intelligence. They are highly resistant to environmental hazards, with a skin composed of regenerating proteins and hardened armor, making them resilient to heat and most conventional weapons, though they are vulnerable to extreme temperature changes.
Obliterator
Attributes: Agility d10, Smarts d12 (A), Spirit d6, Strength d10, Vigor d8; Size 2, Pace 8, Parry 6, Toughness 10 (3; armored chitin)
Skills: Athletics d8, Fighting d8, Intimidate d6, Notice d12, Stealth d10, Unskilled d4-2
Attacks: Claws/Bite (str+d6)
Edges: Frenzy, Hardy, Level Headed
Special Abilities: Environmental resistance (Heat, Cold and Vacuum), Fearless, Infravision; Clinging strength, Hunter’s instinct, Psionic link.
Clinging Strength: The obliterator can climb walls and even across ceilings without needing to make checks.
Hunter’s Instinct: The obliterator, while of animal intellect, can use advanced tactics for hunting, tracking, and fighting.
Psionic Link: Obliterators use a low-level psionic connection to communicate, it is detectable in the radio spectrum.
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