Posts

Zelda: Era of the Twin Princesses

Image
A while ago, I made an Instant Fuzion-based Zelda game called Instant Legend. While I am not as proud of Instant Legend as I once was, I do still think the setting itself is still very good. So I reworked it into a system agnostic thing. The PDF:   https://www.mediafire.com/file/cutaoitmbkiprpr/Era_of_the_Twin_Princesses.pdf/file Edit: If you're not seeing the images, check your firewall/proxies to make sure that catbox is allowed. Hyrule Sacred Grove Fairy Fountain Graveyard

System Agnostic Magic Item Creation Tables

System Agnostic Magic Item Creation Tables A blank page is the worst enemy of writing. This article intends to use two dice to fill that page with enough bits and bobs to get you started on making a magic item for your game. To use these tables, roll on them in order, noting the results. Once you’ve finished rolling turn that outline into a full magic item. Item Type 2d6 – Item Type 2 – Mummified body part. 3 – Household item (comb, teacup, etc.) 4 – Gem or other precious stone. 5 – Book, scroll, or other form of writing. 6 – Rod, wand, staff or similar wizard tool. 7 – Weapon. 8 – Suit of armor, helmet, or a shield. 9 – Necklace, ring, or other jewelry. 10 – Boots or shoes. 11 – Belt, girdle, or similar accessory. 12 – Jacket, leggings, or similar clothing. Power Level 1d6 – Level; powers 1–3 – Enchanted Item; no major powers, 1d2 minor powers 4–5 – Item of Power; 0 – 1 major powers, 1d3 minor powers 6 – Artifact; 1 – 2 major powers, 1d3+1 minor powers Major Po...
That feel when you realize you've reinvented the wheel into an existing game but worse... I like my ideas for Dungeonpunk but they're not what they could be or what I want them to be. Changing over to Savage Worlds for my every other week game since that is what I realize my old generic was turning into. Gonna try to resurrect and fix my Instant Fuzion Gaiden system at some point. We really need a proper DBZIF second edition.

Shadowdark...

 The hobby has been at 100% saturation for a while and Shadowdark was a grift that got ushered into accolades and awards via kickstarter fraud, bribing reviewers and realplay podcasters, and exploiting the general creative bankruptcy in the broader OSR """community""". I used to have a similar, tho less vitriolic opinion of Lamentations of the Flame Princess, but I've softened over the years. Even though I feel LotFP isn't enough to a departure mechanically to justify its existence as a rule set separate from BX, it at least has an identity via its art direction and extensive setting support, and that makes it worth at least cribbing ideas from if not actually playing it. If you want a mostly accurate emulation of BX without having to pay WotC for PoDs or deal with half a century old layout and formatting play Old School Essentials (BX) or OSRIC (AD&D). What minimal changes are made to the rules are just picking a side on generations old debate...

System Agnostic Downtime Rules

Downtime Rules In mission-based games, where each adventure doesn’t directly follow into the next, the heroes will need something to do in between each mission. This is downtime, which by definition is uneventful, so you need a list of things the characters can do. Of course this assumes the character is working to maintain their lifestyle, however, depending on the length of the downtime; usually one per week, the characters may also perform a downtime activity. Downtime Activities During each week of downtime where you are not resting to heal, you may perform one of the following downtime activities. The nature of where the downtime takes place may limit certain activities. The Downtime Check Most downtime activities use an average difficulty skill check (what that means varies by game, so just know your ruleset and adjust accordingly), but the can be anything you and he referee feels best fits how your character would go about it, and the difficulty can vary depending on where...

System Agnostic Dungeon Crawling

 Are you playing one of those mainstream roleplaying adventure games that seem to have forgotten that dungeons are more than just guided tour from one encounter to the next? Are you too in love with your system's character creation to give it up? If so, how about a system agnostic dungeon crawling system that can work with almost anything... those narrative heavy games that have whole scenes of conflict turn on a single dice pool might not work here but basically anything else can. Dungeon Crawling The term dungeon itself typically refers to monster-filled cave networks and subterranean constructs. However, it can really be used to refer to any hostile location. The ruins of a demon’s fortress-castle is just as much of a dungeon as a dragon’s lair. Overland movement is a less stressful affair, however. Britannia is a populated, well known, and well mapped continent, and as such, overland travel isn’t much of a risk so long as you have the rations to survive. These rules can be us...
Image
 Remember that Ultima game I made? https://stevemangames.blogspot.com/2023/01/i-made-game-in-48-hours.html I went back to it and filled in a lot of the gaps and made it into about as close to a complete game as I can (since I have no idea how to write a GM section and didn't want to sit down and fully detail the settong of Ultima 3 through 5). Here it is https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file It's not the best thing since sliced milk, but it is a good game. More of a game than Mork Borg that for sure. also an art wip the blocking sketch of some fanart of the intro scene from U5