アンデッド!!!
Geist
Armor Class: 12
Hit Dice: 3**
Attacks: 1×touch (1-12)
To Hit: +2
Movement: 120' (40') flying
Saving Throws: as Fighter 3
No. Appearing: 1-4 (1-6)
Morale: 12
Alignment: Chaotic
XP Value: 65
Treasure Type: B
Skinrender
Armor Class: 12
Hit Dice: 3**
Attacks: 1×touch (1-12)
To Hit: +2
Movement: 120' (40') flying
Saving Throws: as Fighter 3
No. Appearing: 1-4 (1-6)
Morale: 12
Alignment: Chaotic
XP Value: 65
Treasure Type: B
- Undead: The geist makes no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind affecting or mind-reading spells (e.g. charm, hold, sleep).
- Mundane Weapon Immunity: The geist is only harmed by silver weapons or magic.
Lesser undead spirits that only appear at night. They appear to be adorned in a burial shroud and religious amulet and chains.
Armor Class: 13
Hit Dice: 6**
Attacks: 2×claw (1-6+rend/1-6+rend), 1×bite (1-6+rend)
To Hit: +5
Movement: 90' (30')
Saving Throws: as Fighter 6
No. Appearing: 1
Morale: 12
Alignment: Chaotic
XP Value: 725
Treasure Type: None
Obliterator
Armor Class: 15
Hit Dice: 10**
Attacks: 2×claw (2-12/2-12), 1×bite (1-6)
To Hit: +8
Movement: 90' (30')
Saving Throws: as Fighter 10
No. Appearing: 1
Morale: 12
Alignment: Chaotic
XP Value: 2,500
Treasure Type: None
Hit Dice: 6**
Attacks: 2×claw (1-6+rend/1-6+rend), 1×bite (1-6+rend)
To Hit: +5
Movement: 90' (30')
Saving Throws: as Fighter 6
No. Appearing: 1
Morale: 12
Alignment: Chaotic
XP Value: 725
Treasure Type: None
- Undead: The skinrender makes no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
- Rending: Damage dealt by the skinrender's attacks do not heal naturally, and magical healing provided heals only half as much for these lost hit points.
Obliterator
Armor Class: 15
Hit Dice: 10**
Attacks: 2×claw (2-12/2-12), 1×bite (1-6)
To Hit: +8
Movement: 90' (30')
Saving Throws: as Fighter 10
No. Appearing: 1
Morale: 12
Alignment: Chaotic
XP Value: 2,500
Treasure Type: None
- Damage Reflection: Whenever the obliterator takes damage from an attack, the source of that damage must save vs. death. On a failed save they take equal damage to that the obliterator took.
- Trample: Obliterators can move through areas occupied by man-sized or smaller creatures instead of attacking. Creatures whose area it passes through must save vs breath or take 3-36 damage.
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