BUGS!

Just a trio of bug monsters to help and harm your player characters~

Duct Crawler
Armor Class: 11
Hit Dice: 2+1*
Attacks: 1× bite (1-6)
To Hit: +2
Movement: 60' (20') / 60' (20') wall-crawling
Saving Throws: as Fighter 2
No. Appearing: 1 – 4 (1 – 6)
Morale: 6
Alignment: Neutral
XP Value: 35
Treasure Type: L + 1d6×100 GP in assorted gemstones

  • Attacks from Hiding: Duct crawlers, if they think they succeed, always attack from stealth. Opponents that can be surprised are always surprised by the attack of a duct crawler.
Oversized ants, duct crawlers prefer to dwell in the rafters and air vents of old castle ruins. They are cowardly and will flee at the slightest provocation. However, their lairs often have a wealth of collected gemstones.


Goldenglow Moth
Armor Class: 11
Hit Dice: 1*
Attacks: None
To Hit: +0
Movement: 90' (30') flying
Saving Throws: as Cleric 9
No. Appearing: 1 (1 – 4)
Morale: 5
Alignment: Lawful
XP Value: 13
Treasure Type: None
  • Light: The goldenglow moth sheds light as if it were a lit candle.
  • Healing: The moth can, with a touch, provide 2-7 points of healing to a character. This ability may be used any number of times, but cannot affect an individual character more than once per day.
These magical moths are infused with abundance healing energies.


Tangle Mantis
Armor Class: 14
Hit Dice: 4+4*
Attacks: 2× claw (1-6/1-6) and 1× bite (1-6)
To Hit: +4
Movement: 90' (30')
Saving Throws: as Fighter 4
No. Appearing: 1 – 4 (2 – 7)
Morale: 8
Alignment: Neutral
XP Value: 200
Treasure Type: C
  • Trample: The tangle mangis can move through areas occupied by man-sized or smaller creatures. Creatures whose area it passes through must save vs breath or take 3-36 damage.
Giant mutated mantises found in the densest forests. It is a maneater, its treasure is collected from the bodies of various explorers it's dragged off to it's lair for food.

Comments

Popular posts from this blog

New Campaign

Second Session

If you're wondering....