BUGS!
Just a trio of bug monsters to help and harm your player characters~
Duct Crawler
Armor Class: 11
Hit Dice: 2+1*
Attacks: 1× bite (1-6)
To Hit: +2
Movement: 60' (20') / 60' (20') wall-crawling
Saving Throws: as Fighter 2
No. Appearing: 1 – 4 (1 – 6)
Morale: 6
Alignment: Neutral
XP Value: 35
Treasure Type: L + 1d6×100 GP in assorted gemstones
Goldenglow Moth
Armor Class: 11
Hit Dice: 1*
Attacks: None
To Hit: +0
Movement: 90' (30') flying
Saving Throws: as Cleric 9
No. Appearing: 1 (1 – 4)
Morale: 5
Alignment: Lawful
XP Value: 13
Treasure Type: None
Tangle Mantis
Armor Class: 14
Hit Dice: 4+4*
Attacks: 2× claw (1-6/1-6) and 1× bite (1-6)
To Hit: +4
Movement: 90' (30')
Saving Throws: as Fighter 4
No. Appearing: 1 – 4 (2 – 7)
Morale: 8
Alignment: Neutral
XP Value: 200
Treasure Type: C
Duct Crawler
Armor Class: 11
Hit Dice: 2+1*
Attacks: 1× bite (1-6)
To Hit: +2
Movement: 60' (20') / 60' (20') wall-crawling
Saving Throws: as Fighter 2
No. Appearing: 1 – 4 (1 – 6)
Morale: 6
Alignment: Neutral
XP Value: 35
Treasure Type: L + 1d6×100 GP in assorted gemstones
- Attacks from Hiding: Duct crawlers, if they think they succeed, always attack from stealth. Opponents that can be surprised are always surprised by the attack of a duct crawler.
Goldenglow Moth
Armor Class: 11
Hit Dice: 1*
Attacks: None
To Hit: +0
Movement: 90' (30') flying
Saving Throws: as Cleric 9
No. Appearing: 1 (1 – 4)
Morale: 5
Alignment: Lawful
XP Value: 13
Treasure Type: None
- Light: The goldenglow moth sheds light as if it were a lit candle.
- Healing: The moth can, with a touch, provide 2-7 points of healing to a character. This ability may be used any number of times, but cannot affect an individual character more than once per day.
Tangle Mantis
Armor Class: 14
Hit Dice: 4+4*
Attacks: 2× claw (1-6/1-6) and 1× bite (1-6)
To Hit: +4
Movement: 90' (30')
Saving Throws: as Fighter 4
No. Appearing: 1 – 4 (2 – 7)
Morale: 8
Alignment: Neutral
XP Value: 200
Treasure Type: C
- Trample: The tangle mangis can move through areas occupied by man-sized or smaller creatures. Creatures whose area it passes through must save vs breath or take 3-36 damage.
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