Homebrew Monsters (BX/OSE)
These first three monsters are ones I made for /osrg/.
Blight Toad
Armor Class: 14
Hit Dice: 3+1**
Attacks: 1×tongue (1-8 + grab) or bite (2-12 + disease)
To Hit: +3
Movement: 30' (10') / 90' (30') swimming
Saving Throws: as Fighter 3
No. Appearing: 1 – 3 (2 – 8)
Morale: 8
Alignment: Neutral
XP Value: 100
Treasure Type: D
Gravity Beetle
Armor Class: 16
Hit Dice: 4**
Attacks: 1×horn (2-7) or spell-like
To Hit: +3
Movement: 120' (40')
Saving Throws: as Fighter 4
No. Appearing: 2 – 5 (2 – 7)
Morale: 8
Alignment: Neutral
XP Value: 175
Treasure Type: U
Crag Giant
Armor Class: 14
Hit Dice: 10**
Attacks: 1×weapon (3-18) and 1×thrown rock (3-18) or trample (6-36)
To Hit: +8
Movement: 90' (30')
Saving Throws: as Dwarf 10
No. Appearing: 1-4 (2-8)
Morale: 9
Alignment: Chaotic
XP Value: 2,500
Treasure Type: E + 5,000 GP
Blight Toad
Armor Class: 14
Hit Dice: 3+1**
Attacks: 1×tongue (1-8 + grab) or bite (2-12 + disease)
To Hit: +3
Movement: 30' (10') / 90' (30') swimming
Saving Throws: as Fighter 3
No. Appearing: 1 – 3 (2 – 8)
Morale: 8
Alignment: Neutral
XP Value: 100
Treasure Type: D
- Grabbing Tongue: When hit with its tongue the victim is grabbed and will be bitten automatically on the next round.
- Disease: Creatures bit by the blight toad must save vs. poison or contract swamp blight. Swamp blight has the same effects of the cause disease spell.
Gravity Beetle
Armor Class: 16
Hit Dice: 4**
Attacks: 1×horn (2-7) or spell-like
To Hit: +3
Movement: 120' (40')
Saving Throws: as Fighter 4
No. Appearing: 2 – 5 (2 – 7)
Morale: 8
Alignment: Neutral
XP Value: 175
Treasure Type: U
- Attack Pattern: The gravibeetle has a 20% chance of using its gravity waves ability instead of attacking.
- Gravity Aura: Each creature that is not a gravity beetle within 30' of the gravity beetle cannot fly and has its movement cut in half.
- Gravity Waves: Each creature within 30' of the gravity beetle takes 3-12 damage, a save vs. wands is allowed for half damage.
Crag Giant
Armor Class: 14
Hit Dice: 10**
Attacks: 1×weapon (3-18) and 1×thrown rock (3-18) or trample (6-36)
To Hit: +8
Movement: 90' (30')
Saving Throws: as Dwarf 10
No. Appearing: 1-4 (2-8)
Morale: 9
Alignment: Chaotic
XP Value: 2,500
Treasure Type: E + 5,000 GP
- Weapons: Crag Giants wield oversized clubs or spears.
- Berserker: Crag Giants enter into a rampage on the second round of combat. While berserking crag giants benefit from a +2 bonus to-hit.
- Trample: Crag Giants can move through areas occupied by man-sized or smaller creatures. Creatures whose area it passes through must save vs breath or take 3-36 damage.
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