Three More Monsters

Blemmyes
Armor Class: 11
Hit Dice: 3+1
Attacks: 1×weapon (1-6 or by weapon)
To Hit: +3
Movement: 120' (40')
Saving Throws: as FighterNo. Appearing: 3-12 (30-300)
Morale: 8
Alignment: Neutral
XP Value: 50
Treasure Type: L

  • Weapons and Armor: Blemmyes use wooden spears and clubs made from high quality hardwoods, and stone knives. They carry leather shields into battle.
  • Headless: Blemmyes cannot be decapitated.
The headless men of the southern continent, they are savanna dwellers who hunt in packs and dwell in simple mud huts. Blemmyes communities trade in gemstones and animal furs, with little to no concept of the value of metal except for steel weapons.

Elemental Flan
Armor Class: 18
Hit Dice: 3+3*
Attacks: 1×slam (1-6)
To Hit: +3
Movement: 30' (10')
Saving Throws: as Fighter 3
No. Appearing: 1-4 (1-6)
Morale: 12
Alignment: Neutral
XP Value: 75
Treasure Type: None

  • Immunity: Each elemental flan is harmed only by a specific type of damage; red flans are harmed only by fire, yellow flans only by electricity, white flans only by cold, etc.
  • Cling: Flans can move across walls and ceilings.
  • Seep: Clans can squeeze through small holes and cracks.
Elementally charged oozes that haunt dark caves and wetlands. Their colorization tells you what kind of magical damage you must use to harm them.

Sword +1, dancing
This magic blade is a sword +1. It may be commanded to fly around and fight for the user up to three times per day for up to 10 rounds per use. While "dancing" the sword fights using the creature entry below, acting on your initiative and using your to-hit bonus (modified by its magic, but not your strength).
If the weapon is reduced to 0 hit points, it falls to the ground becoming a nonmagic sword for the next 24 hours. After which its magic returns and may be used again as a sword +1, dancing.

Dancing Sword
Armor Class: 15
Hit Dice: 25 hit points
Attacks: 1× sword (1d8+1)
To Hit: Special
Movement: 30' (10') flying
Saving Throws: as Fighter 4
No. Appearing: 1
Morale: 12
Alignment: Neutral
XP Value: Nil
Treasure Type: None
  • Immunity: The dancing sword cannot be poisoned or diseased, and it is unaffected by gas, charm, hold, and sleep spells.

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