Shoring Up Your Weaknesses

While drafted for my BX/OSE game, this houserule could work for any classic D&D-based system.

SHORING UP YOUR WEAKNESSES

Adventurers with an excessive amount of money and time on their hands may expend both to bolster their their abilities; in a literal sense. During a period of extended 'down time' between adventures the adventurer may spend a large amount of treasure earned to increase an ability score by one point. The exact amount is 1,000 GP and one week for each point the character already has in the ability to be increased, and the ability selected cannot be raised above 14 in this manner. No more than one ability score may be increased in this manner per level gained.

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