Welcome to the home stevemangames, where steveman posts game stuff he makes. Largely just musings about whatever game projects I have, my own Open10 ruleset/Dungeonpunk game, and occsaional OSR stuff.
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If you're the problem? In the last decade, every single game I run ends up collapsing due to GM burnout.
I don't worry about it personally - though I think that's a common way for campaigns to end. The key is to figure out how long it takes before you lose interest in your own milieu and aim to run a week less than that. Or find a way to transition to a different part of the setting - have the PCs retire characters, maybe - to somewhere else that gets the juices flowing again. Keep it fresh, my man! :-)
Remember that Ultima game I made? https://stevemangames.blogspot.com/2023/01/i-made-game-in-48-hours.html I went back to it and filled in a lot of the gaps and made it into about as close to a complete game as I can (since I have no idea how to write a GM section and didn't want to sit down and fully detail the settong of Ultima 3 through 5). Here it is https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file It's not the best thing since sliced milk, but it is a good game. More of a game than Mork Borg that for sure. also an art wip the blocking sketch of some fanart of the intro scene from U5
Where have I been? Mostly focusing on work and managing pain. However, a discord server specifically about small indie videogame development had a 48 hour game jam. I don't make videogame beyind poking around in RPG Maker for fun, nothing completed. But the rules of the jam did not ban tabletop games. The theme was Nostalgia so... I made a mostly complete OSR-adjacent trpg based on my nostalgia for Exodus: Ultima III (NES) and the DOS versions of U4 and U5. It's lacking dungeon creation guidelines, examples for traps, and setting information beyond telling you to go play U3, U4, and U5. I would also like to test it a bit more than just mathhammer and asking a friend of his opinions. It was the only tabletop game so the admins, while impressed, aren't putting it in the rankings instead just summarily creating a "tabletop games" subcategory and giving best in category to me. Anyway, here it is. https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file Whi...
Downtime Rules In mission-based games, where each adventure doesn’t directly follow into the next, the heroes will need something to do in between each mission. This is downtime, which by definition is uneventful, so you need a list of things the characters can do. Of course this assumes the character is working to maintain their lifestyle, however, depending on the length of the downtime; usually one per week, the characters may also perform a downtime activity. Downtime Activities During each week of downtime where you are not resting to heal, you may perform one of the following downtime activities. The nature of where the downtime takes place may limit certain activities. The Downtime Check Most downtime activities use an average difficulty skill check (what that means varies by game, so just know your ruleset and adjust accordingly), but the can be anything you and he referee feels best fits how your character would go about it, and the difficulty can vary depending on where...
I don't worry about it personally - though I think that's a common way for campaigns to end. The key is to figure out how long it takes before you lose interest in your own milieu and aim to run a week less than that. Or find a way to transition to a different part of the setting - have the PCs retire characters, maybe - to somewhere else that gets the juices flowing again.
ReplyDeleteKeep it fresh, my man!
:-)