Welcome to the home stevemangames, where steveman posts game stuff he makes. Largely just musings about whatever game projects I have, my own Open10 ruleset/Dungeonpunk game, and occsaional OSR stuff.
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If you're the problem? In the last decade, every single game I run ends up collapsing due to GM burnout.
I don't worry about it personally - though I think that's a common way for campaigns to end. The key is to figure out how long it takes before you lose interest in your own milieu and aim to run a week less than that. Or find a way to transition to a different part of the setting - have the PCs retire characters, maybe - to somewhere else that gets the juices flowing again. Keep it fresh, my man! :-)
Remember that Ultima game I made? https://stevemangames.blogspot.com/2023/01/i-made-game-in-48-hours.html I went back to it and filled in a lot of the gaps and made it into about as close to a complete game as I can (since I have no idea how to write a GM section and didn't want to sit down and fully detail the settong of Ultima 3 through 5). Here it is https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file It's not the best thing since sliced milk, but it is a good game. More of a game than Mork Borg that for sure. also an art wip the blocking sketch of some fanart of the intro scene from U5
Where have I been? Mostly focusing on work and managing pain. However, a discord server specifically about small indie videogame development had a 48 hour game jam. I don't make videogame beyind poking around in RPG Maker for fun, nothing completed. But the rules of the jam did not ban tabletop games. The theme was Nostalgia so... I made a mostly complete OSR-adjacent trpg based on my nostalgia for Exodus: Ultima III (NES) and the DOS versions of U4 and U5. It's lacking dungeon creation guidelines, examples for traps, and setting information beyond telling you to go play U3, U4, and U5. I would also like to test it a bit more than just mathhammer and asking a friend of his opinions. It was the only tabletop game so the admins, while impressed, aren't putting it in the rankings instead just summarily creating a "tabletop games" subcategory and giving best in category to me. Anyway, here it is. https://www.mediafire.com/file/om5y7gbaahzi1vs/Ultima_TRPG.pdf/file Whi...
Second half of 2022 a heck I wanted to use this blog more but didn't. Have been working on my Dungeonpunk game. Overhauled my dice mechanic in a bout of inspiration and an inability to leave well enough alone. Picked up Battletech thanks to moving closer to one of my oldest friends who is huge into it. Finally refined the definition of the genre term I've been using for my Dungeonpunk setting. I have very little interaction with WotC's Eberron setting beyond meming about the lolipope but I think it als counts as anachro-fantasy as do most of the later Final Fantasies. Anachro-fantasy Anachro-fantasy is a neoglism that describes high fantasy settings where everyday magic is so integrated into everyone's lives, the people basically live like the modern day. It is a setting type where the referee or author selects a technology level for most things between the medieval and Renaissance era, then sprinkles in items from post-WWII. It marries the aesthetics of medieval fantas...
I don't worry about it personally - though I think that's a common way for campaigns to end. The key is to figure out how long it takes before you lose interest in your own milieu and aim to run a week less than that. Or find a way to transition to a different part of the setting - have the PCs retire characters, maybe - to somewhere else that gets the juices flowing again.
ReplyDeleteKeep it fresh, my man!
:-)